Basketball And Basket - 3D Studio Max animation tutorial - page 7 of 9

Basketball And Basket - 3D Studio Max animation tutorial - page 7 of 9

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Basketball And Basket (page 7/9)

Written by Zelal | Posted on January 18th, 2008
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Basketball And Basket (Animation reactor tutorial) - step 19
Exit the sub-object mode and apply again a "Reactor Cloth" modifier on it.
Basketball And Basket (Animation reactor tutorial) - step 20
Go to "Vertex" Sub-Object level of the Reactor Cloth modifier. Select the vertices of topmost row. Go to the "Constraint" rollout of Reactor Cloth modifier. Click "Fix Vertices". You did the same thing in Step 2. Leave the sub-object level of Reactor modifier.
Basketball And Basket (Animation reactor tutorial) - step 21
Our Basket has no animation now. Because the simulation was happaned when its pevious Reactor Cloth was in action. But after that when we got it desired shape we collapsed it into an Editable Mesh. However, we have still animation in the ball. Play the animation and note when the ball reaches just the top of the basket. It should be Frame No. 12. This is the frame where we want the simulation to be started.

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